A LADDER CAMPAIGN
In the Imperial Year 876, a band of Norse raiders bound for Lustria captured a merchant vessel of the Empire. Unbeknownst to the Norsemen, the ship's hold contained the body of the Vampire Luthor Harkon. By the time the ship reached the waters of Lustria, the entire crew had been killed or turned into the walking dead. The ship crashed on a reef, but Harkon - along with a handful of his Undead followers - made it to shore.
There, the ambitious Harkon built himself a mighty army of Undead from the bodies of dead sailors and pirates who washed ashore after being shipwrecked on the dangerous reefs off the Lustrian shore. The army expanded, and a small empire, which would become known as the Vampire Coast, was founded on the southeastern shores of Lustria.
Harkon's ambition knew no bounds. Once established in the new land, he began to explore the ruins of the Lizardmen and the Old Ones and coveted the artifacts hidden in the temples, particularly the mummified remains of the Slann, which Harkon knew would be sources of great necromantic power. In his quest to obtain these artifacts, Harkon's army destroyed the Lizardman city of Axlotl and, hungry for more conquest, began marching inland. Slann Lord Xltep of Itza understood the danger his ancient city faced and dispatched his warriors to intercept the army of the Vampire. Aided by the ancient Kroxigor Nakai, the Lizardmen were able to halt Harkon's advance and drive back the Undead horde to the Vampire Coast.
You can now re-enact the battles fought in this famous historic conflict with the Vampires in Lustria ladder campaign. Play Escape with the Piranha Blade, On the Ourskirts of Axlotl, and March to Itza as a linked group of games or as "one-off" scenarios.
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One of Harkon's lieutenants, a powerful Vampire Thrall, was dispatched into the jungles near Axlotl to retrieve a powerful artifact, the Piranha Blade, from an abandoned Lizardman settlement.
Now the Vampire Thrall and his Undead cohorts rush through the jungle to return the Piranha Blade to Harkon. Meanwhile, a group of Lizardmen have been sent to cut off the fleeing Undead.
The Attacking side sets up all their models last. They must be set up within their deployment zone. (Up to 6" onto the table - see the map above.)
Who Goes First?
This scenario uses the special rules detailed below:
Using Alternate Forces
Part of a Larger Battle
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Luthor Harkon, emboldened by his successes in the land of Lustria, has marched his army south along the beaches toward the Lizardmen city of Axlotl. There, the army of Axlotl meets the Undead force. If the Lizardmen can win the day, Harkon will have fewer troops to send to Itza in Game 3. If the Vampire Count army is victorious, Harkon will sack Axlotl and march triumphantly toward Itza.
2. Taking it in turns, each player deploys one unit at a time at least 24" from the opposing player's Deployment Zone.
3. All war machines in a player's army are deployed at the same time, though they may be deployed in different parts of the battlefield.
4. Champions are deployed with their unit. All other characters in the army are deployed after all other units, all at the same time.
5. Scouts and any Skink Skirmishers and Chameleon Skinks in the Lizardmen army are not deployed with the rest of the units. Instead, Scouts may be deployed after all the units in both armies have been deployed, as described in the rules for Scouts. Skink Skirmishers with the Scouts upgrade and Chameleon Skinks may be deployed as normal or may be deployed anywhere in the ocean. Skink Skirmishers without the Scouts upgrade may also be deployed in the ocean.
Who Goes First?
Length of Game
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Ater the battle outside of Axlotl, Harkon, still bent on conquest, marches his troops toward Itza. En route, Harkon's army is met by the forces of Lord Xltep of Itza, accompanied by the ancient Kroxigor Nakai. A meeting engagement ensues to determine the balance of power in southeast Lustria.
The Vampire Counts army is chosen from the Warhammer Armies: Vampire Counts and must include Luthor Harkon if he survived the last battle. However, the army's size is determined by its performance in Game 2. The Vampire Count player may field 3,000 points of troops if he won Game 2, 2,750 points if he tied Game 2, and 2,500 points if he lost Game 2.
2. The players roll a dice each, highest scorer is allowed to choose a table edge.
3. Each player rolls a dice and the highest scoring player may decide whether to begin deploying first or second.
4. The players take it in turns to deploy their units, starting with the one at the top of their Order of March and working down. The second and subsequent units must be deployed closer to the neutral table edges than any unit already in play Ė in effect the army deploys outwards from the first unit.
5. All war machines are written as a single entry on the Order of March, though they can be deployed anywhere on the battlefield within the normal deployment zone.
6. Champions are deployed with their unit. All other characters are deployed after all other units in the army, each player deploying their characters all at the same time. Characters may start the battle within units.
7. Units must be deployed at least 6" from the neutral table edges and 36" from the enemy table edge.
8. Scouting units must be deployed in the same way as other units, except they may be deployed up to 18" from the enemy (they donít have enough time to work their way as far forward as normal).
Length of Game