DEATHMASTER SNIKCH
Chief Assassin of Clan Eshin

Deathmaster Snikch can be taken as a Lord choice, but will use up one of your Hero choices as well. He must be fielded exactly as presented here and no extra equipment or magic items can be bought for him.

Deathmaster Snikch is the chief assassin and prime agent of Lord Sneek, Lord of Decay and Nightlord of Clan Eshin. Snikch's infamy is only exceeded by the mystery which surrounds his whereabouts at any particular time. Lord Sneek ensures that this is the case Ė as long as no one knows the location of his chief assassin no one can feel safe. Deathmaster Snikch has appeared all over the Old World at one time or another, seldom being seen but always leaving his distinctive symbol traced in blood beside the decapitated heads of his victims.

Of course such gory rituals are only enacted when the Nightlord feels that an example should be made, usually to other defiant Skaven. In the lands of Men, Elves, and Dwarfs it is harder still to divine the Deathmasterís presence, save perhaps by effect and implication only. For example, the bizarre deaths of Frederick Hasselhoffen and his entire retinue during the Emperorís Grand Ball in Altdorf have never been explained to this day. City watch officials were left mystified by the fate of the Celestial Wizard Heinrich Frisen, found flayed within his sanctum at the Celestial College of Magic, its only entrance triple-locked from the inside and protected with potent magical wards within. Many muttered about Daemons, but the truly erudite know that Daemons seldom leave so few clues.

Who knows what other horrors the Deathmaster has perpetrated? How many ships have sunk or foundered with mysterious leaks or severed rigging, how many towns have been consumed by fire or pestilence released from the sewers below?

On the battlefield, the Deathmaster stalks his victims concealed beneath the magical Cloak of Shadows, its ensorcelled power strong enough to make a mockery of the most intricate defences. Where the stealthy tread of Deathmaster Snikch falls, no prince or warlord is safe.

PROFILE M WS BS S T W I A Ld POINTS
Snikch
7
9
6
4
4
3
10
4
9
515

Weapons: Weeping blades, smoke bombs.

Armor: None.

SPECIAL RULES

Assassin Supreme: The following rules for Master Assassins (see p. 76 of the Skaven Army book) apply to Deathmaster Snikch: Scout, Hidden, Leadership. In addition he has the Killing Blow special rule.

Dodge: Deathmaster Snikch is preternaturally quick and agile to the point where he can pluck speeding arrows out of the air. Whether this speed is due to his extraordinary training or some controlled mutation is unknown. Because of his exceptional speed and agility, the Deathmaster can dodge hand-to-hand combat blows, spells, and missiles. This dodging ability is represented by a 4+ Ward save.

MAGIC ITEMS

Weeping Blades: Deathmaster Snikch carries three Weeping Blades (see p. 36 of the Skaven Army book), weilding one with each hand and one with his tail! In close combat, this array of weaponry adds two extra attacks to his profile, for a total of 6!

Warpstone Stars: See p. 36 of the Skaven Army book.

The Cloak of Shadows: See p. 38 of the Skaven Army book.

Bands of Power: See p. 39 of the Skaven Army book.