MERCHANT PRINCE OF LUCCINI
Lorenzo Lupo can be taken as a Lord choice, but he will use up one of your Hero choices as well. He must be fielded exactly as presented here and no extra equipment or magic items can be bought for him. He must be the army's General if taken.
Weapons: Sword of Lucan.
Armour: Heavy armour, Shield of Myrmidia.
Fights on Foot: Lorenzo is a very eccentric man, in that he prefers to tight on foot in the style of his ancestors. He always takes his place at the front ranks of his pikemen or leads his soldiers on his men-of-war. This is very inspiring to his men, and they are eager to fight for and defend their Merchant Prince. To represent this, when Lorenzo is in the front rank of any infantry regiment (including Regiments of Renown) he adds +1 to the combat resolution for that unit. If, for any reason he leaves the front rank, they lose that bonus.
Magic Banner: Lorenzo Lupo is the Merchant Prince of Luccini, and because of this
Mighty Athlete: Lorenzo follows many of the classical athletic pursuits that his ancestors practised, and as a result he is a very well-built, muscular man He regularly rows across the Tilean Sea, wrestles the mightiest opponents or runs from one end of his princedom to the other. To represent this, roll a D6 to determine which pursuit he has been following prior to joining the army.
The Sword of Lucan. This sword has the ability to ignore armour saves.
Shield of Myrmidia. This shield has a 6+ armour save which is combined with other armour as normal. In addition, every enemy model in base-to-base contact with Lorenzo loses one Attack.
Ring of Luccina. This is a bound spell with Power Level 5. This spell requires no power to cast; all the power needed is in the ring itself. When cast, all fleeing friendly troops within 8" of Lorenzo will rally automatically.