In Middenland, like nowhere else in the Empire, Sigmar falls second in worship to one of the Old Gods: Ulric, the wolf god of winter. In the north of the Empire life is harsh; the winters are freezing, the soil is poor, and the forests crawl with Goblins and Beastmen. Ulric is the state's patron because he is as harsh as the land itself, and the strength and independence he expects from his followers hardens the people to the austerity of their existence.
Ulric's Priests reflect this quality. All clerics of Ulric are ferocious fighters, for entry to the cult of Ulric is forbidden to those who do not follow a martial pursuit. This is because Uric is a warrior first and foremost, expecting his followers to confront problems head-on and by force of arms whenever possible. In battle the Priests of Ulric are the embodiment ol the spirit of Ulric, swinging their axes and swords and crying oaths to their enemies with the ferocity of the Wolf God himself. The fighters around them are filled with courage, and the faith and strength of the warriors of Ulric is indomitable.
Warrior Priests of Ulric can be included as a Hero choice in Empire armies.
Weapons: Hand weapons.
Blessing of Ulric: The presence of the Priest of Uric adds one dice to the Dispel pool of the army.
Crush the Weak: Ulric detests weakness and cowardice. The Priest of Uric and any unit he leads Hate models with a Leadership characteristic of 6 or lower, even if normally Immune to Psychology. Priests of Uric will never join Knight units except Knights of the White Wolf, and will not join a unit containing a Warrior Priest of Sigmar. Note that a Priest of Sigmar will not cast his Prayers on a Priest of Ulric!
Prayers of Ulric: In each Magic phase the Priest of Ulric can use one of the following Prayers, counting it as a Bound spell with Power level 3.
Prayers of Ulric:
Battle Howl: Remains in play until dispelled or the Priest attempts to use another Prayer. As long as the Battle Howl is in effect, the Priest and any unit he leads add D3 to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
Destruction: Every enemy model in base contact with the Priest suffers a single Strength 4 hit.
Winter's Chill: Any units engaged in close combat with the I'riest or the unit he is with must take a Leadership test. If failed, they suffer a -1 to hit penalty in the next Close Combat phase. Note that this is not a psychology test.
Fury of Ulric: Remains in play until it is dispelled or the Priest attempts to use another Prayer. The Priest and any unit he leads become immune to fear, terror and panic.