Lord Commander Solar Macharius was undoubtedly the greatest Imperial Guard commander of all time. His conquests took the armies of the Imperium across the galaxy to the very borders of intergalactic space. Nearly a thousand worlds were brought under Imperial control within only seven years of fighting, yet upon his death the newly won territories erupted into civil war as Macharius' generals fought over the spoils.
His troops followed him from world to world on one of the greatest human adventures of all time. At the edge of the galaxy Macharius prepared to move onwards but his armies, never beaten by the enemy, wavered and crumbled at the prospect of exploring the psychic darkness at the galaxy's edge. The conquests of Macharius came to an end. No man has ever conquered more worlds nor won so many battles, not since the legendary days of the Great Crusade itself.
An Imperial Guard army of 2,000 points or more may include Macharius. If you decide to take him he counts as one of the army's HQ choices. The army may include a Command HQ as normal, although Macharius is the army's leader being the Senior Officer on the field. He may not be given any extra equipment or wargear. In addition, he may only be used in a battle where all players have agreed beforehand to the use of special characters.
The following Special Character has not been playtested as thoroughly as the ones presented in the army codex and is not necessarily as balanced or fair. Consequently, you must agree with your opponent about whether you can use him or not before the battle begins.
Wargear: Master-crafted bolt pistol, master-crafted power weapon, carapace armour (save already modified above), trademark item (crimson cloak), Helm of Macharius.
Independent Character: Macharius follows the Independent Character special rules in the Warhammer 40,000 rulebook.
Commanding Presence: Any Imperial Guard unit within 12" of Macharius takes a Morale or Pinning checks using his Leadership of 10.
Ferocious Charge: To represent Macharius' legendary ferociousness he adds D3 attacks when he charges, instead of the usual +1.
Helm of Macharius: This ornate artefact protects the wearer with a powerful force field. The wearer receives a 3+ Invulnerable save.
Old War Wounds: Macharius suffered debilitating wounds during the Siege of Jakart that troubled him for the rest of his life. To represent this, his WS and Attacks are generated randomly at the start of the battle.
Master Strategist: Macharius' sudden assaults enabled him to launch devastating attacks while the enemy were at their most vulnerable. If Macharius is present then you may choose to go first in any mission where this is normally decided randomly.